HomeMediaCalendarFAQSearchMemberlistUsergroupsGalleryRegisterLog in
Current UK Time (GMT)
Similar topics
  • » star wars vs marvel
  • » 2 pohvale na igrace Old Star i RevCreW
  • » OFFICIAL Flame Wars and Winners.
  • » Guild Wars 2 Second BETA Event
  • » Star Wars Republic Commandoes
  • » Star Wars: The Old Republic Companions
  • » Star Wars: The Old Republic Voice Actors
  • » STAR WARS: The Old Republic > English > Guild Hall Introducing: David Bass
  • » Star Wars: The Old Republic
  • » Star Wars: The Old Republic Galaxy Map
  • Current US Time (EST)
    Latest topics
    » CG: Rift - Planes of Telara
    Tue May 24, 2011 12:56 pm by Lunarwolf

    » New Website is Now Live!
    Sun May 22, 2011 6:51 pm by Timora

    » Calling the finest minds in the Galaxy! (Discussion Thread)
    Fri May 20, 2011 2:30 pm by Lunarwolf

    » A Couple of Bits of News
    Thu May 19, 2011 7:48 pm by Lunarwolf

    » Happy Birthday Nord! (2011)
    Tue May 17, 2011 11:30 pm by Commander Nord

    » GUILD TIMELINE
    Mon May 16, 2011 10:24 pm by Lunarwolf

    » HAPPY BIRTHDAY LUNARWOLF!
    Sat May 14, 2011 7:40 pm by Harlequin2

    » Dynamic RP: General Discussion
    Fri May 13, 2011 3:20 pm by Lunarwolf

    » The May Guild Meeting Roundup
    Thu May 12, 2011 7:59 pm by Viking

    Radio Coruscant


    Who's in Chat?
    Visitor Information
    Guild Leaders




    Officers







    Currently Recruiting
    BOUNTY HUNTER


    MEDIUM (3 Required)


    IMPERIAL AGENT


    LOW (1 Required)


    SITH INQUISITOR


    LOW (1 Required)


    SITH WARRIOR


    FULL




    External Links


    Recruitment Thread
    SWTOR Guild Page

    E.P.O.C.H Wiki

    SWTOR-RP-Wiki
    SWTOR Wiki

    SWTOR-Wikia


    Wookieepedia

    SW:TOR Roleplay

    HeroMachine 2.5


    E.P.O.C.H on Steam

    Midnight Resistance
    Top posters
    Lunarwolf (6401)
     
    Sureshot (5209)
     
    PrioryJK (2575)
     
    Caryington (2420)
     
    Harlequin2 (1887)
     
    Commander Nord (1761)
     
    Tando (1068)
     
    Kleti (448)
     
    nosyd (435)
     
    Smudge (369)
     
    Poll
    Which Forums Do You Post Most On?
    Agents of the E.P.O.C.H (Here)
    65%
     65% [ 11 ]
    An Allies Forums (HoD, Sith\'ari Path, Praxeum)
    6%
     6% [ 1 ]
    SWTOR Official Forums
    18%
     18% [ 3 ]
    Darth Hater Forums
    6%
     6% [ 1 ]
    SWTOR Roleplay Forums
    6%
     6% [ 1 ]
    Other (Please Explain)
    0%
     0% [ 0 ]
    Total Votes : 17
    Dice Roller


    Site Donation
    Twitterlink

    Share | 
     

     Star Wars: The Old Republic Companions

    View previous topic View next topic Go down 
    Goto page : 1, 2, 3  Next
    AuthorMessage
    Commander Nord
    Freelancer
    Freelancer


    Number of posts: 1761
    Age: 28
    Location: Norway
    Registration date: 2009-03-24

    PostSubject: Star Wars: The Old Republic Companions   Thu May 27, 2010 6:43 pm

    IGN wrote:
    Star Wars: The Old Republic Companions
    From Chewie to Artoo, we've got new details on the game's companion characters.


    Today BioWare's giving us an advance look at the first details on the companion characters in Star Wars: The Old Republic. BioWare's provided us with an intriguing write-up that's going up on The Old Republic website tomorrow. To make things even sweeter, BioWare's creative director and lead designer James Ohlen consented to answer some of our questions.

    Every Star Wars hero needs a companion. Han had Chewie, Luke had R2-D2 -- even Jabba had the cackling monkey lizard Salacious B. Crumb. These characters compliment a player's strengths or weaknesses, and provide company for the epic journey you will inevitably undertake. Whether they're combative, friendly, flirtatious, or even just good for a laugh, companions always contribute to your adventure.

    In Star Wars: The Old Republic, a variety of these Companion Characters will join your cause. Some will join you for adventure, some for greed, and some for motivations that will remain hidden until much further along in your adventure. The Companions run the gamut from intelligent droids to bizarre aliens, from an honorable princess to a roguish pirate, and each class has a completely unique set to of Companions.

    While traveling the galaxy, your Companion Characters will provide commentary, information on plots and directions to points of interest-- all from their own unique perspectives. Companion Characters may act as your conscience, and try to influence your decisions. In turn, you will influence them, and change how they develop as the story progresses. Based on your choices, some Companions will become your closest friends, others may become your lovers, and a few may even become your enemies!


    Each companion fits an archetype from the Star Wars universe.
    You will be introduced to your first Companion Character early in your adventure. But as you become more seasoned, more will rally to your cause. As you travel with your Companions and get to know them better, they will not only become more powerful but they will also introduce you to a unique series of quests and rewards. Furthermore, you will be able to enhance your companions by equipping them with various gear.

    As your team grows and develops, new options, strategies, and tactics will become available. When you're headed to "The Tomb" on Belsavis, who will you bring to watch your back and help out the rest of your group? Do you bring the hard-as-nails soldier who will help keep your enemies' attention off of your group, the gifted battlefield medic who can help keep everyone alive, or do you bring your ever-faithful Astromech whose computer skills may be the only hope for completing the mission? These are just some of the choices you will make while you and your Companions roam the galaxy in Star Wars: The Old Republic.

    -- BioWare


    IGNPC: Companions have been part of BioWare games from Mincs to Liara. How has the role or design of companions evolved over the years? How will The Old Republic improve on the existing companion systems? What have you learned about players' expectations for the companions?

    James Ohlen: Companions have evolved a lot since the days of Minsc and Baldur's Gate. In Baldur's Gate the companion characters we created were limited to voice over barks and a little bit of story. In Baldur's Gate 2 we expanded that significantly, adding the ability for players to get to know his companion through intricate conversation trees, companion centered quest lines and romances. Occasionally we wouldn't have companions as part of our initial design (Neverwinter Nights and Jade Empire were examples of that), but we'd always add them back because companions had become such a staple of our games. In fact, Mass Effect 2 has a storyline that is focused primarily on the collection of companion characters.

    With Star Wars: The Old Republic we had to solve for the fact that this is the first Bioware (MMO)RPG that is entirely real time. All of our previous RPGs allow the player to pause the game. We have had to approach how a player controls his companion much differently than before.

    IGNPC: Can you give us a few specific examples of how companions might impact a particular player's experience?

    James Ohlen: Companion characters have a significant impact on the player's experience. They are integral to the player's storyline. They interject during conversation to give the player their view on things. They give commentary as the player explores the world. They are an important part of combat, providing extra DPS, healing, tanking abilities or even crowd control.

    IGNPC: How flexible are the companions' story arcs? Are they merely scripted to provide a solid context for the player's own moral choices or will the player have an opportunity to change a companion's goals and attitudes?

    James Ohlen: Players can change his companion's attitudes and sometimes even his moral leaning. It is dependant on who the companion is and what kind of person the player is role-playing as. Some companions can be twisted to the darkside of the Force and others can be redeemed. Some companions can become stronger and more independent or be beaten down until they are subservient. This is done through a system that we are tentatively calling the Affection system. It's loosely based on the Dragon Age affection system and allows the player to change his companion's attitude through his actions, words and even through gifts.

    IGNPC: Companions play an important part in the story, but they also impact the player's gameplay options. What types of tactical contributions will companions be able to make?

    James Ohlen: Companions add a lot to a player's combat capabilities. Each companion has a specific role, whether it be additional DPS, tanking, healing or crowd control. Companions also have special abilities that can be activated to significantly change what's going on during a battle. One companion might lay down suppressing fire, giving the player some breathing room to escape or turn the tide of the battle. Another companion might trap a tough enemy in an energy bubble, allowing the player to use a divide and conquer strategy in a battle. Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior.


    All companions will have appropriate combat options.
    IGNPC: How do you determine which types of companions work best for each class and each story arc? Will the different classes have the same range of companions? Will Troopers have fewer or more combat companions than, say, imperial agents? Can you tell us how different character types might work with the same companion type?

    James Ohlen: Each character class gets his own stable of unique companion characters. All of the companions available to a class are useful in combat. The companions have been built to complement a class, so a class with tank options like the Sith Warrior isn't going to have a bunch of tank companions as it would be redundant.

    IGNPC: Who have been your favorite companions from past BioWare games?

    James Ohlen: I could give the standard answer of Minsc, Boo and HK-47, but I'll go with something different. From way back I would say my favorite companion was Viconia. She had a long and convoluted development history, and the fact that she became the most popular romance in Baldur's Gate 2 was a relief.

    My favorite recent companion is Alistair from Dragon Age. The concept for Alistair is a little bland and unoriginal. He's also competing against the player to be the 'hero' of the story (and players hate that). But Dave Gaider (lead writer of Dragon Age) created a personality for Alistair that worked really well. The voice acting was also phenomenal, so I found myself liking Alistair more than I ever thought I would.



    IGN
    Back to top Go down
    View user profile
    The Partisan
    Registered
    Registered


    Number of posts: 66
    Age: 21
    Location: Cardiff, United Kingdom
    Registration date: 2010-04-04

    PostSubject: Re: Star Wars: The Old Republic Companions   Thu May 27, 2010 7:04 pm

    Jokoro will be glad to hear that we will have droids as companions, at least. There's not a lot of information on whether we'll be able to have more than one on the field at a time, though it's suggested. Good shout, Nord.
    Back to top Go down
    View user profile
    PrioryJK
    Special Agent
    Special Agent


    Number of posts: 2575
    Age: 25
    Location: UK Hull
    Registration date: 2009-05-01

    PostSubject: Re: Star Wars: The Old Republic Companions   Thu May 27, 2010 7:07 pm

    Yeah good find Very Happy
    Back to top Go down
    View user profile
    Sureshot
    Chief Operative
    Chief Operative


    Number of posts: 5209
    Age: 35
    Location: Reading, England
    Registration date: 2009-02-11

    PostSubject: Re: Star Wars: The Old Republic Companions   Thu May 27, 2010 7:22 pm

    Excellent find Nord! I've been looking forward to a decent article on how Companions work. Let's hope we get a FULL lowdown on what type of companions are available for each class and what they bring to the table.

    EDIT:

    Never thought I'd see a Jedi and a Trandoshan working together....


    _________________
    Back to top Go down
    View user profile http://www.agentsoftheepoch.org
    Caryington
    Veteran Agent
    Veteran Agent


    Number of posts: 2420
    Age: 29
    Location: Watching you...
    Registration date: 2010-03-07

    PostSubject: Re: Star Wars: The Old Republic Companions   Thu May 27, 2010 8:25 pm

    I hope it will not be a MUST-HAVE but a possibility... Because I don't see the point of companion when you can group up with real folks ^^'
    Back to top Go down
    View user profile http://soude.forumactif.com/
    Guest
    Guest



    PostSubject: Re: Star Wars: The Old Republic Companions   Thu May 27, 2010 8:35 pm

    Soude wrote:
    I hope it will not be a MUST-HAVE but a possibility... Because I don't see the point of companion when you can group up with real folks ^^'

    I think part of the point of the companion is as a storytelling tool and a mechanic to give you info on locs; a kind of tour-guide.

    The Article wrote:
    While traveling the galaxy, your Companion Characters will provide commentary, information on plots and directions to points of interest...
    Back to top Go down
    The Partisan
    Registered
    Registered


    Number of posts: 66
    Age: 21
    Location: Cardiff, United Kingdom
    Registration date: 2010-04-04

    PostSubject: Re: Star Wars: The Old Republic Companions   Thu May 27, 2010 8:45 pm

    Ohlen mentions also that companions will fill particular roles in the party, such as tank, healer and DPS. As I understand it, they will be used to fill in the gaps where player characters are unavailable.
    Back to top Go down
    View user profile
    Jokoro
    Registered
    Registered


    Number of posts: 37
    Age: 21
    Location: United States
    Registration date: 2010-04-05

    PostSubject: Re: Star Wars: The Old Republic Companions   Thu May 27, 2010 10:37 pm

    The Partisan wrote:
    Ohlen mentions also that companions will fill particular roles in the party, such as tank, healer and DPS. As I understand it, they will be used to fill in the gaps where player characters are unavailable.


    A similar system was in place for Guild Wars, though these are much better - they're actual characters, not just bots. (Pray the AI is better than in Guild Wars, as well.)
    Back to top Go down
    View user profile
    Sureshot
    Chief Operative
    Chief Operative


    Number of posts: 5209
    Age: 35
    Location: Reading, England
    Registration date: 2009-02-11

    PostSubject: Re: Star Wars: The Old Republic Companions   Fri May 28, 2010 12:02 pm

    I've been really excited about the companions since their reveal. Even though they're not actually considered "Pets" i'd bet my bottom dollar that they have a similar game mechanic whilst actually playing, which to me is a plus as I absolutely love pet classes (Lore-Master & Captain from LotRO spring to mind). I think having the addition of them guide you through your storyline is a fantastic touch on BioWare's part. I just hope that they're ALL individual with their own names. otherwise it'll break immersion for a lot of us RPers. I can't think of anything worse than bumping into Tando for example and saying "Hey, whos your friend? She looks just like my good pal Vette here!" and him responding with "Hang on a sec, my friends called Vette too....wow how uncanny?"

    _________________
    Back to top Go down
    View user profile http://www.agentsoftheepoch.org
    PrioryJK
    Special Agent
    Special Agent


    Number of posts: 2575
    Age: 25
    Location: UK Hull
    Registration date: 2009-05-01

    PostSubject: Re: Star Wars: The Old Republic Companions   Fri May 28, 2010 12:20 pm

    Yeah that could be a big problem, imagine 5 players with 5 exact copies of the same person hmmm
    Back to top Go down
    View user profile
    Sureshot
    Chief Operative
    Chief Operative


    Number of posts: 5209
    Age: 35
    Location: Reading, England
    Registration date: 2009-02-11

    PostSubject: Re: Star Wars: The Old Republic Companions   Fri May 28, 2010 12:22 pm

    PrioryJK wrote:
    Yeah that could be a big problem, imagine 5 players with 5 exact copies of the same person hmmm


    Aye if that were the case then I think I'd vote against companions being included in the game.

    _________________
    Back to top Go down
    View user profile http://www.agentsoftheepoch.org
    Guest
    Guest



    PostSubject: Re: Star Wars: The Old Republic Companions   Fri May 28, 2010 12:29 pm

    If they don't have a randomised collection of features/hairdos/(ehem)measurements then they're not giving us enough credit (geddit?). And featured named companions work in single player games, but they'll surely have random name generators for companions in an MMO.

    I have faith... Razz
    Back to top Go down
    PrioryJK
    Special Agent
    Special Agent


    Number of posts: 2575
    Age: 25
    Location: UK Hull
    Registration date: 2009-05-01

    PostSubject: Re: Star Wars: The Old Republic Companions   Fri May 28, 2010 12:57 pm

    I would agree but as everthing is voice acted they would have to make every bit of diologue nameless?

    Or have a computer synth making the name and jarringly inserting it in to conversation Wink

    They might just randomise the look or make them unequipable in certain areas ie cites towns etc so that only the your companions are shown, or make them invisible just to the player everywhere so you will see yours but not anyones elses or replace everyone elses with random models......
    Back to top Go down
    View user profile
    The Partisan
    Registered
    Registered


    Number of posts: 66
    Age: 21
    Location: Cardiff, United Kingdom
    Registration date: 2010-04-04

    PostSubject: Re: Star Wars: The Old Republic Companions   Fri May 28, 2010 1:04 pm

    I think we're getting the wrong idea here. In all of the explanations of in-game companions, they talk of a certain character. Their name, though, must just be the name presented to them in their gameplay experience. I'm certain that the stories will be the same, though the models and names will change. I remember that in Kotor, the player character's name was never mentioned, except for when a non-basic speaking character (i.e. Zaalbar) would do so through subtitles.
    Back to top Go down
    View user profile
    Lunarwolf
    Chief Operative
    Chief Operative


    Number of posts: 6401
    Age: 33
    Location: Southampton, UK
    Registration date: 2009-02-23

    PostSubject: Re: Star Wars: The Old Republic Companions   Fri May 28, 2010 1:05 pm

    Aye, have a look back at the previous BioWare games and how they handled "Companions"

    Mass Effect 2

    Miranda Lawson.
    Jack (Subject Zero).
    Mordin Solus.
    Thane Krios.

    Dragon Age Origins
    Morrigan, witch of the wilds.
    Alistair, the grey warden.
    Leliana, the bard.
    Shale, the golem.

    Jade Empire
    Dawn Star.
    Sagacious Zu.
    Kang the Mad.
    Black Whirlwind.

    Mass Effect
    Tali'Zorah nar Rayya.
    Garrus Vakarian.
    Jeff "Joker" Moreau.
    Liara T'Soni.

    Not forgetting KOTOR of course!

    BioWare are all about the individual, memorable companions. OK, so they'll probably be a 'bit' less individual seeing as they will have to make thousands of them, but to that end I think Hare's suggestion of a generator is most likely. I can't see them being exactly "cookie cutter" companions.

    _________________
    Back to top Go down
    View user profile http://www.wix.com/lunarwolf79/lwworks
     

    Star Wars: The Old Republic Companions

    View previous topic View next topic Back to top 
    Page 1 of 3Goto page : 1, 2, 3  Next

     Similar topics

    -
    » My Star Wars CSPSP mod!
    » The Old Republic MMO
    » Guilds & Influence in Guild Wars 2
    » Carnival's Rejects Clan Wars
    » Star Wars: The Old Republic News - Operations: "Loot Containers" for All

    Permissions in this forum:You cannot reply to topics in this forum
    The E.P.O.C.H Agency :: OPEN FORUMS :: Star Wars: The Old Republic Discussion-