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     Faction Specific Classes & What This Could Mean For Our Guild

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    Sureshot
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    PostSubject: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 6:31 pm

    Well as much as I did love this Friday's update, I was pretty appalled to see that classes may well be faction specific. This can't be a good thing for our guild. I've stated the reasons below:

    • If the classes are faction specific there's a good chance that some of our characters on't be allowed to play in the same guild.

    • One of the main reasons I want to play this game is because, as BioWare so eloquently put it, I have a 'Bounty Hunter fantasy'. Now if I have to play one on the Sith side, where does that leave for example Nex? Who has his heart set on playing a Jedi.

    • I'm not sure where to recruit now either as the last update has thrown me completely. I'm thinking of starting another recruitment thread in the Sith Empire section as well, but where does that leave the players that want to play for the Republic? Eventually some members are gonna get p***** off and leave because either way someone is going to be unhappy about the decision made for the guild.

    • Faction specific could also mean that some people won't be able to visit some of their favourite planets. For example if I'm forced to play in teh Sith Empire, I may not be able to form the guild base on Coruscant as it's Republic aligned.

    I know this may seem like a doom & gloom post, but the suggested idea that classes may be faction specific may actually cause a lot of problems within our great little guild. We've all worked pretty hard to get it off the ground and I will be so annoyed if BioWare go and mess things up even before the games started. Nothing I can do about it I know, but as guild leader I have to consider these things.
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 6:50 pm

    Well Those are good concerns BUT...

    First of all i don't think star wars factions will be as separated as in usual mmos. Its just speculation but... How do you think they'll do it? We all speak basic... (except maybe wookiees and some other races). And why the hell wouldn't someone be allowed into the republic capitol? For example a bounty hunter (even if they are sith) why would he be banned from the republic? O.o How would they recognize him? That wouldn't make sense.

    Second of all. I'm still a firm believer in Mirror classes. That said if you have a bounty hunter on one side you'll have an equivalent of that class on the other... Jedi/Sith kind of way...

    Anyway... All i want to say is that its FAR to early to say about anything... Far to little info out there to speculate even. Still if they ban planets for factions like that or somehow separate the people into sith /republic without any real means of interacting (like usual mmos) it'll be quite stupid for a SW world...


    Last edited by Aliendra on Sun Mar 22, 2009 7:03 pm; edited 2 times in total
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 6:58 pm

    Aliendra wrote:
    Well Those are good concerns BUT...

    And why the hell wouldn't someone be allowed into the republic capitol? For example a bounty hunter (even if they are sith) why would he be banned from the republic? O.o How would they recognize him? That wouldn't make sense.

    One good example is to look at WAR. Your character couldn't go into the the rival factions main city without being attacked. I agree it's a dumb idea for Star Wars but it has been implemented before.

    Quote :
    Second of all. I'm still a firm believer in Mirror classes. That said if you have a bounty hunter on one side you'll have an equivalent of that class on the other... Jedi/Sith kind of way...

    I like mirror classes too but as I say my dream is to play a Bounty Hunter. If they give us something like a Republic Special Forces type character as a mirror class I personally would't be interested in playing it.

    Quote :
    Anyway... All i want to say is that its FAR to early to say about anything... Far to little info out there to speculate even. Still if they ban planets for factions like that or somehow separate the people into sith republic it'll be quite stupid in a SW world...

    Couldn't agree more, but as you say lets hold our breath and wait and see. I only really brought up the topic because it is something that could happen and I want people to be prepared. Smile
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 7:09 pm

    As i said when i joined GTC. Its to early to say anything about the game and making a guild based on an idea is a risk we are all taking here. Bioware can make all our work futile in just one update and we can't blame them. Their not revealing all the info and we have to live on the scraps that they give us. You didn't know that?

    We have to live with that whatever you like it or not. Thats the risks with making a guild so early in game..

    And about WAR. Are you frigging kidding me?Smile Warhammer has IRONED out faction for many of tens of years now that NEVER talk to each other. Its logical that the chaos chosen will be hated by humans or a greenskin will be hated by dwarves... There a re mutations to identify who is who in the warhammer world. Ones that cannot be masked easily.

    SW world is something completely different! Everyone talks the same language, everyone looks the same, whenever he is sith or republic. And i'm sure most traders, smugglers, bounty hunters in that world don't really care for sides. Most people don't probably care much either. The Sith won't kill you on sight... They are not barbarians... There is a hell of a world of difference between SW and WAR,WoW and those type of games. Think of it more as AoC type of factions. That would make sense.
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 7:20 pm

    Quote :
    There is a hell of a world of difference between SW and WAR,WoW and those type of games. Think of it more as AoC type of factions. That would make sense.

    Yup I mentioned that, what I'm saying is that there is a possibilty that it could happen. After all I think one of the devs said themselves that they were interested in what WAR were doing with factions and PvP in their game. We simply can't rule anything out.

    Quote :
    As i said when i joined GTC. Its to early to say anything about the game and making a guild based on an idea is a risk we are all taking here. Bioware can make all our work futile in just one update and we can't blame them. Their not revealing all the info and we have to live on the scraps that they give us. You didn't know that?

    Of course I knew that! My point was to get across to people that it's a possibilty as I say, and the main point of the post is to make sure that members were prepared. There's nothing worse than the s*** hitting the fan, when people are disgruntled about a guilds actions.
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 8:00 pm

    A reasonable and significant qualm, this. It will cause some kind of issue--large or small--for us in some way when the time comes.

    However it turns out, Sith Empire or Galactic Republic, I'll go wherever the guild goes.

    It's a real shame that there's no neutral faction...
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 8:02 pm

    Black Heart wrote:
    A reasonable and significant qualm, this. It will cause some kind of issue--large or small--for us in some way when the time comes.

    However it turns out, Sith Empire or Galactic Republic, I'll go wherever the guild goes.

    It's a real shame that there's no neutral faction...

    Aye, my thoughts exactly. Ah well we'll just have to wait and see I guess.

    Oh and cheers for the support. Smile
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 8:11 pm

    Personally, as worrying as this information might initially be, I'm not that concerned.

    Its possible this entire guild might have to "turn sith".

    Its also possible that we'll have to alter our 'official' titles if we play on the republic side (I.E: be a Soldier class, but rp as a Bounty Hunter).

    However it is VERY possible that we have a strong enough Guild structure in the making that we will adapt and survive. As has been said, we wont really know what the score is till beta. but we'll still be us and I think we'll still be rockin'
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 10:58 pm

    I'm not too worried. I'm sure we can all adapt to the game once we find out full info. While it would be a bit disappointing to have some classes seperated to different sides, I'm confident we are good enough at RPing to find a way around it.
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Sun Mar 22, 2009 11:45 pm

    Has anyone else seen this?

    SeanDahlberg wrote:
    Originally Posted by SeanDahlberg
    A Miscellania of Tidbits of Information, Quotes, Memories and What-nots of Star Wars: The Old Republic.

    • The Ruins of Kaleth on Tython date back more than 23,000 years.

    • Bounty Hunters who chose to follow government regulations and pursued criminals were sometimes revered as heroes.

    Now why on earth has Sean posted that second 'did you know'? Its almost as if he could be suggesting that BH's are available for the Republic! If he's not then thats just a REALLY nasty tease. Dammit BioWare are really annoying me with their secrecy now. It's gone beyond a joke! Twisted Evil
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Mon Mar 23, 2009 8:32 am

    Well, i would be slightly annoyed if they did make it so class's are race spesific. but it would not stop me from playing it, and i would follow the guild if we had to "go sith" as some one put it.
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Mon Mar 23, 2009 9:27 am

    Seriously speaking i can RP my characters on both sides anyway...Smile

    What was once galactic empire now is sith and its just in what? A few years? Months? Every character should be transferable RP wise...
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Mon Mar 23, 2009 11:45 am

    Well if it does turn out that way it doesn't matter anyway, because RP wise we're neutral. Could make for interesting RP if we sold our skills to the highest bidder, which just happened to be the Sith. It's just the class issue that could be the problem really.
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Mon Mar 23, 2009 2:39 pm

    Didnt I mention? I was Sith all along! mwhahahahahaha! *runs*
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    PostSubject: Re: Faction Specific Classes & What This Could Mean For Our Guild   Mon Mar 23, 2009 3:06 pm

    Lunarwolf wrote:
    Didnt I mention? I was Sith all along! mwhahahahahaha! *runs*

    So YOU'RE Darth Carealot?!!! I friggin' knew it! Razz
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